Differentiate Creatively the Reaction Paperreview and Critique

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  • Essays
  • Critical Reviews - What's the Difference Betwixt a Reviewer and a Critic

Critical Reviews - What's the Divergence Between a Reviewer and a Critic

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I always wondered what the difference is between a reviewer and a critic, or even a review and a critique. These terms are sometimes used interchangeably, sometimes they're describing two dissimilar things, but very oftentimes they seem to exist used for things that have a lot of overlap and are very like in many ways. In this article, I'g trying to grapple with those terms and decide for myself what I think they mean.

Let me get-go with review and critique, which I remember are quite clearly defined – even though it'southward non quite every bit uncomplicated as that, as nosotros'll see in a bit. Anyhow, both are a way of evaluating and assessing a piece of work, which could be a piece of art, the product of someone's creative work, a scientific discovery or something else. Reviews and critiques alike both look at the adept, the bad and the ugly of the piece of work in question.

The main difference is, that a critique is written by an expert in the field, who will assess the piece of work much more than objectively and usually from a more technical viewpoint, frequently with the aim of offering constructive advice and suggestions, while a review is ofttimes written by a layperson, which isn't meant in a negative way, only only describes that the person hasn't had any formal training in the field, and a review is often more than subjective and often results in an overall summary of the work, commonly a grade or rating of some sort.

In the context of board games, a critique could be something a game designer tells another game designer later on a playtesting session. Information technology could also be a game developer explaining to a game designer how to improve their game or how to make it fit into a publisher'southward catalogue.

A review, on the other hand, is something I write about a game, where I explain how the game made me feel when I played it, what bits I liked and what I didn't – and why.

Of grade, some reviewers know so much about lath games that they are experts, but in the terminate, they're still writing reviews, not critiques – except, of course, when they don't. There are people in the board game community who could probably be board game designers, that's how much they know nigh it. They actually create critiques of lath games and not reviews. They explain how a mechanism works really well, for example, comparison it to similar implementations in other games and really analysing the game from a more functional viewpoint. They draw conclusions well-nigh why a game was, or wasn't, enjoyable based on that much more objective assay. So even though these people oft telephone call themselves reviewers, they're really experts in the field and what they write, or the videos they make, are critiques and non reviews.

Nonetheless, for the person reading or watching them, they're still very useful to decide whether a game is for them or not – and I think that's quite an important point. As a consumer of board games, a review and a critique can be equally useful to me. Both will permit me to decide what's expert or bad about a game and decide if I want to purchase information technology or non.

Now, I've already talked most reviewers and basically defined them as those people who write reviews. Yet, that doesn't mean that critiques are written by critics. To me, what differentiates a critic from a reviewer is whether they do it professionally or not. Of form, that's not completely true and the phrase "everyone is a critic" doesn't help here either.

All the same, on the whole, someone who writes reviews professionally is going to be a critic. That would imply that everyone else is a reviewer, and I call up many people would actually not agree with this, at least not fully, when we recollect most people writing reviews for a product they bought – and I don't hateful the so-called influencers or professional review writers who get paid to write a review in order to heave a product'due south sales.

I'thousand talking most you and me who just bought a new set of headphones and who have fallen in love with them – or actually detest them – and then accept to the reseller'southward website and leave a glowing – or passionate – review. Technically, that would make us all reviewers, only I think many of us wouldn't telephone call these people as such. I certainly don't consider myself a reviewer just considering I left a judgement or two on a reseller's website.

However, someone who regularly writes, or films, a review of a game and shares it with the globe is, in my view, a reviewer. If they practice that work professionally, I would call them a critic – but that doesn't automatically mean they also write critiques, because even critics usually write reviews.

And then, there y'all take information technology. That'south how I'm trying to grapple with the terms, and I hope I haven't confused things further. What do yous recall about those terms? How would you define them? Does it matter to you lot if something is a review or a critique? Delight share your thoughts in the comments below. I'd love to hear how other people employ these terms.

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Oliver Kinne

fightcitymayor's Avatar

When they write the history of "The Rise & Fall Of Boardgaming from 1990 to 2020" I promise they do a chapter on how every boardgaming nitwit suddenly felt empowered enough to consider themselves a "reviewer." In the proficient quondam days people self-policed their area of expertise & didn't attempt to present themselves equally almighty scions of knowledge across all aspects of human being endeavor. In the ninety'due south I wrote punk rock tape reviews because in the 90's I was punk as fuck. But I never decided to deem myself a reviewer of jazz just because I bought Miles Davis Birth of the Cool.

Tom Vasel's enthusiasm for gaming & cheery demeanor has gone a long manner towards propagating the BGG mentality of "only say something nice!" where generally genial people decide to "review" what they buy, and SURPRISE, it's all super duper crawly! Similar O.One thousand. wrote above, there is unfortunately no professional person licensing amanuensis for reviewers with actual critical experience, so we alive in an historic period of "reviewers" who are far more aptly described equally "enthusiasts with time on their hands."

Shellhead's Avatar

One reason that I rarely visit BGG anymore is the rampant hostility there towards negative reviews. The prevailing mental attitude there is that yous should either say something nice or nothing at all, and that's just one more than big reason why their site is of express utility. Sometimes a game deserves a negative review because it has significant problems or even only fails to offer whatever detail reason to be on the gaming tabular array.

SuperflyPete's Avatar

I call up the phrase should be "influencer" versus "critic" because that's more accurate for 99% of the field. That shouldn't exist pejorative, either. An influencer serves a role every bit long as they are honorable and put their preconditions out forepart, easily accessible and understandable, and so you know where they are coming from.

But..... there are also entertainers. The admirer who posts those throwback-motif videos here (whose proper noun escapes me, my apologies) is an example of that. Super entertaining and also has good data. Same with that guy who did the Dragon Strike video (et al), Lath James.

Meh, I don't intendance anymore. At this signal the critics take lost and have all gone PODCAST (see: So Totally Wrong...) and the video guys are generally all influencer/salesmen. And that's fine. I'g glad they can make coin doing what they dearest, and I wish them all the luck in the world. I just don't remember I'd take a recommendation; I could mute the video and watch it and go the data I seek.

mc's Avatar

mc replied the topic: #313487 25 Aug 2020 sixteen:45

I'one thousand not sure how universal the employ of those terms are.

For me - review = consumer advice, critique = assay (which will involve usually putting the work in a wider contextual analysis too).

There are probably a handful of people writing boardgame critique. And of the reviewers at that place are a very large proportion who are substantially shills - consciously orbs unconsciously.

DukeofChutney's Avatar

In my view a critic should have something more meaning to say than whether the product is good or bad. The critic should be making an artistic or cultural sentence. I think its difficult to pivot downwards what that may look like precisely. This is adequately common in picture or videogames. In boardgames because it is a lower value market the product review is still the dominant course.

dysjunct's Avatar

To me:

Review: assay of the thing itself and how or poorly well information technology meets its goals.

Critique: much broader in scope. Analysis of the thing, how the thing fits into the historical and cultural context of similar things which have come before, how well or poorly it meets its goals, whether its goals are worth meeting or non, and why. Et cetera.

Vysetron's Avatar

At that place's not concrete definitions, otherwise we wouldn't accept this conversation in the commencement place, merely:

review: information about the thing that ascertains the quality of it, generally presented to assist prospective purchasers/consumers

critique: offers more the above, frequently using review equally a springboard to a specific point

I'm dumb as hell though so idk

jason10mm's Avatar

So is there whatever game that merits "critique" using dysjunct's definition? Is there any boardgame that has the attain, cultural impact, and social commentary similar a picture show, volume, or documentary?

I'd estimate chess, go, maybe DnD? Poker? Something that reflects the culture from which is was created and can change the player and the audience. Probably not Power Grid or Tiny Epic Tactics. Not to say those are bad games, far from it, merely if "critique" has a loftier aim than just "is it any good?" and should inform and appeal to folks outside of the game clique, then I'm not sure many games qualify.

Sagrilarus's Avatar

I think games like An Infamous Traffic or Angola open up the opportunity for a broader discussion. You can question whether they bring insight into the moment in history they nowadays, but that question, regardless of answer, is warranted.

Gary Sax's Avatar

Yous could too include something like Greed Inc. in that, or Food Chain Magnate. There are a number of games that I would argue are a critique of their subject. John Visitor implictly is, equally well, simply Sagrilarius brings upwardly the similar Infamous Traffic.

Games tin exist good at answering the question of "why?" for things that tend to be inexplicable if viewed from exterior the system or from the future.

mc's Avatar

mc replied the topic: #313516 26 Aug 2020 xvi:33

I mean, the wider context can still be the context of boardgaming - it doesn't have to be like, where does the game fit into humanity or whatever (non that it can't include that either). I think that you can critique a souless euro with no trouble, yous can critique a political party game, and absolutely, you tin critique games like Wehrle'southward which are trying to brand a argument/argument - specially has he has been quite vocal about that.

Review of the next deluxified soulless euro game: in that location'due south a few things to like here; there are so many unlike ways to go those points and the components, wow. If you lot like a betoken salad this one is for you, etc etc.

Critique of the adjacent deluxified soulless euro game: nosotros've been here before - what's new? Goose egg hither is pushing the boundaries - it's just like the last one. nothing much. And why are we so slavishly beholden to palatial components? What does that say well-nigh boargaming today, really? Is this papering over the cracks of a lack of innovation? Let's compare this game to the much maligned XXXX which has arguably the same basic structure but was released ten years ago.... now, ten years ago, this designer was designing games like YYYYY, then why take they taken a backward pace here?

ubarose's Avatar

dysjunct wrote: To me:

Analysis of the thing, how the matter fits into the historical and cultural context of similar things which have come earlier

The "similar things" in this context is other games, not necessarily whatsoever kind of broad cultural context. Discussing the game design inside the history of game design and the current country of game pattern. Oftentimes by deconstructing information technology to determine its influences and what makes it tick. So assessing whether aspects of its design are innovative, derivative, a variant, an iteration...Assessing its importance in the evolution of game design and its potential influence on current and future design. Then reconstruct it and assess if the whole is swell than the parts or less than, and why.

Ask and answer the "why." Why is it better or worse, more or less popular than the designs that influenced it? Or is information technology something completely new? Or is it only more of the aforementioned? Will people notwithstanding be playing it or discovering information technology 5 years from now, 10 years from now. Or will it be forgotten in 5-x months?

mc's Avatar

mc replied the topic: #313524 26 Aug 2020 18:55

Yes.

I do think that there are opportunities for the wider context to come up into it as well at times. I think that it's possible to do that for whatsoever games, simply I understand why that doesn't happen and that nearly people probably aren't interested. Simply there has been some terrific critique of games written that exercise information technology - in that location were a nifty series of manufactures written last year on the back of the "Struggle for Africa" game that GMT dropped, for example, which looked at how the medium has treated colonialism over time and asked questions well-nigh what that all ways for u.s.a. equally a social club.


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